Serious VR Game where the player must recycle the trash. This was created in a week intensive Erasmus program
Created the sorting logic giving trash and trash bins unique identifiers so the game would detect if the trash were sorted correctly. I organised the project so that all the different types of trash would all inherit from a main trash object making common changes for all object simple. The main object would be needed for quick changes of physics and behaviour that I also implemented for the objects. I also helped out some of the team members as they were new to programming in Unity. They were knowledgeable in other scripting languages, so I only had to focus on teaching the Unity specific classes and methods.
As we got things done we realised that the game were currently lacking in guidance. I then created a simple subtitle method to show a tutorial to the player explaining the controls of the game and how to play. As well as an arrow that would point at the next step the player needed to take, guiding them towards the target. I made the arrow so that any script could tell it to point at any object and stop.
This project was made as a part of Erasmus BiP (Blended intensive Program), which was a 4 weeks online and 1 week on-site collaboration with students across Europe. Us students were placed in groups together with other students from other universities around Europe, and we were tasked in creating a serious game in VR. We had 2 weeks online where we were introduced and taught topics we needed to complete the course as game design, team management and Unity VR development. We then had one week on-site where we started creating our game together in a high intensity environment as we wanted to finish as much as we could before the week was over and we had to do online again. After the on-site we had 2 more weeks of online where the final week was presenting our game and what we made.
The game our group pitched and got selected were a recycling game where the player would go around a park, collect trash from the surroundings and recycling them in the correct bin, making the environment around them better. The game targets young teens and kids to teach them the fundamentals of recycling. We had a tiny tree by the recycling station that would grow bigger whenever the player recycled the correct trash.
Short gameplay demo of Recycling on YouTube
This project was a collaborative effort with valuable contributions from the following team members: